Post by AERIE on Dec 3, 2016 19:54:16 GMT -5
canon spot information
RESERVATION
Canon positions can be found and reserved here. They can only be reserved if the position says 'OPEN' (also, please make sure there is no reservation delay in a staff posting). Once you reserve a canon position, you have 5 days to have the character's magic up for grading (having just the basic info approved will not cut it). If you continue to make requested changes by staff within 3 days of a magic grading, the canon position will remain reserved for you. However, you still need to follow the activity rules below!
You cannot reserve a second canon until you have role played with your first actively for one month (this means no aways used). The second canon cannot be from the same group.
You cannot reserve a second canon until you have role played with your first actively for one month (this means no aways used). The second canon cannot be from the same group.
ACTIVITY
If you have one canon only, you must post once every 14 days*. Only in character posts count. You must log into one of your active characters' accounts (or staff account) at least once every 7 days.
If you have two canons, you must post on at least one within a 7 day period, and both within a 14 day period. Like with one canon, you will need to log into an active characters' account(or staff account) at least once every 7 days.
You must post in the Canon Away Thread if you plan to be unable to post. This post MUST be done on your canon account (or each of your canons if you have more than one). This is so that it appears in the canon account's activity page. If we see that you are posting after that post we will assume that you have returned.
* When we say 14 days, we mean that the position can be opened any time on the 14th day.
If you have two canons, you must post on at least one within a 7 day period, and both within a 14 day period. Like with one canon, you will need to log into an active characters' account(or staff account) at least once every 7 days.
You must post in the Canon Away Thread if you plan to be unable to post. This post MUST be done on your canon account (or each of your canons if you have more than one). This is so that it appears in the canon account's activity page. If we see that you are posting after that post we will assume that you have returned.
* When we say 14 days, we mean that the position can be opened any time on the 14th day.
CANON LOSS / TRADING
Staff will not notify or warn you of A canon loss. We will simply do it. Your character will be archived and have its magic post stricken through. You can bring back the character at any time, but not as its canon position (unless the position is open and it is after one week of you losing the canon).
To trade canons, both people will need to hold a canon position. You will both message a member of staff and they will reserve the position for the other person. Canon trading should not be a frequent occurrence.
To trade canons, both people will need to hold a canon position. You will both message a member of staff and they will reserve the position for the other person. Canon trading should not be a frequent occurrence.
GUILD MASTERS/MISTRESSES
These are the leaders of each guild. They decide the direction the guild will move in, renovations to the guild and special groups for the guild. Guild masters and mistresses are supposed to be powerful and experienced mage and so they will start with four Elite abilities. One of those four abilities should be a 'Trump' ability. That ability does not need to follow from the character's magic type. For example, in the FT series Makarov uses Titan magic, but he also can use Fairy Law.
We are in the process of converting Guild Master and Mistress positions to NPC positions. Even so, members of a guild can vote to make a character into the GM of that guild.
We are in the process of converting Guild Master and Mistress positions to NPC positions. Even so, members of a guild can vote to make a character into the GM of that guild.
SLAYERS
Slayer magic is a rare magic that exists in the canon. These are mage that have been trained to slay some entity by that entity. There are Dragon Slayers, God Slayers and Demon Slayers. You may also use other mythical or magical creatures for the type. You can choose whether your slayer is a first gen, second gen or third gen slayer.
Dragon slayers should have some part of their history that explains why they have not turned completely into a dragon. Demon Slayers should constantly be at ends with their demon side. God Slayers should represent some kind of deity.
Slayers can use a mixture of elemental conjure and elemental shift. They are able to have abilities to increase their physical stats and senses. Plant and Sky slayers can perform healing magic. Water slayers can remove poisons and curses (basically purify others). Iron slayers can use any precious metal while Earth can use any mineral.
FORCE: This is an ability that any slayer can purchase after completing at least one thread. For a duration of four posts (with a four post cooldown) all of the slayer's slayer abilities (up to the rank of the force ability) are treated as a rank higher.
DRAGON/DEMON/GODIFICATION: This is an ability that Slayers can purchase after completing at least one thread. You can only have this or Force. Not both. After Dragon/Demon/Godification is purchased, every slayer ability the Slayer has (up to the rank of this ability) will be allowed an extra mechanic. This mechanic will only function when Dragon/Demon/Godification is activated. While Dragon/Demon/Godification is activated the slayer will take the form of a dragon/demon/god. This will last 6 posts with a 6 post cooldown.
Dragon slayers should have some part of their history that explains why they have not turned completely into a dragon. Demon Slayers should constantly be at ends with their demon side. God Slayers should represent some kind of deity.
Slayers can use a mixture of elemental conjure and elemental shift. They are able to have abilities to increase their physical stats and senses. Plant and Sky slayers can perform healing magic. Water slayers can remove poisons and curses (basically purify others). Iron slayers can use any precious metal while Earth can use any mineral.
FORCE: This is an ability that any slayer can purchase after completing at least one thread. For a duration of four posts (with a four post cooldown) all of the slayer's slayer abilities (up to the rank of the force ability) are treated as a rank higher.
DRAGON/DEMON/GODIFICATION: This is an ability that Slayers can purchase after completing at least one thread. You can only have this or Force. Not both. After Dragon/Demon/Godification is purchased, every slayer ability the Slayer has (up to the rank of this ability) will be allowed an extra mechanic. This mechanic will only function when Dragon/Demon/Godification is activated. While Dragon/Demon/Godification is activated the slayer will take the form of a dragon/demon/god. This will last 6 posts with a 6 post cooldown.
ZODIAC SPIRITS
These unique celestial spirits represent the twelve zodiac constellations. As a testament of their strength, their keys are forged from a brilliant gold. Characters holding these positions should resemble their constellation and use abilities that make sense for the constellation. These characters are free to use spells similar to what the spirits use in the canon. A celestial spirit can contract with another mage. To do this they will have their key placed in the mage's inventory. That mage can then make purchases on the spirit's behalf.
SPIRIT KING SUMMONING: In a dire situation, the mage that holds a gold key can choose to break the key. When this is done the spirit will take the form of the Celestial Spirit King. For the next five turns they will have S class strength, speed, jumping and flight and will be able to deal S class cuts with their sword. The Celestial Spirit King can also move at full speed instantaneously. After five turns the summoning will end. The Spirit King will vanish and the Zodiac Spirit will become unsummonable. The Zodiac Spirit's key will reappear somewhere else in the world, and it will need to be found. If it is necessary for the spirit to continue posting in a thread, then they can choose to control one of the mage's silver spirits.
SPIRIT KING SUMMONING: In a dire situation, the mage that holds a gold key can choose to break the key. When this is done the spirit will take the form of the Celestial Spirit King. For the next five turns they will have S class strength, speed, jumping and flight and will be able to deal S class cuts with their sword. The Celestial Spirit King can also move at full speed instantaneously. After five turns the summoning will end. The Spirit King will vanish and the Zodiac Spirit will become unsummonable. The Zodiac Spirit's key will reappear somewhere else in the world, and it will need to be found. If it is necessary for the spirit to continue posting in a thread, then they can choose to control one of the mage's silver spirits.
ROYALTY
Fiore and the countries that surround it are monarchies. They each have a royal family that determines the future of the country. For Fiore, it is a young man or women. In Minstrel, it is the most trusted son or daughter of the previous king. In Pergrande, it is the most influential family in the country.
Royalty are free to have towns and cities built within their country. They can also establish missions to build weapons, forts and bases. To have a new board added, contact Kyou.
Royalty can also choose to establish a war-torn board. This is a board that will act as a battlefield between their country and another country. This area will have the [PvP] tag. The established board cannot be a town already present on site, unless the memberbase agrees to it.
Royalty are free to have towns and cities built within their country. They can also establish missions to build weapons, forts and bases. To have a new board added, contact Kyou.
Royalty can also choose to establish a war-torn board. This is a board that will act as a battlefield between their country and another country. This area will have the [PvP] tag. The established board cannot be a town already present on site, unless the memberbase agrees to it.
EDOLAS ROYAL GUARD
These are the Site Plot canon positions. These positions will only remain for as long as the Edolas plot remains in progress. However, you will get first pick of the canon positions for the next site plot, and any abilities you purchased will be carried over to that position.
The Edolas Royal Guard consists of the King or Queen of Edolas and his or her knights. Edolas is a separate world from Earthland. It is a parallel world where magic only exists in the form of magical crystals called lacrima. In this world there are parallel world versions of everyone from Earthland. To learn more read This.
Edolas has encountered a crisis. Their lacrima are quickly becoming depleted. Without lacrima they will not have power, will not have magic and will not have a modern civilization. Without much choice, they have invented a way to travel to Earthland. There they will collect magic in any way that they can. Leading this expedition are the the Royal Guard.
The King or Queen of Edolas should be treated the same as any other Royalty position. The only difference is that the King or Queen can also elaborate on Edolas' goals. You can choose how you will gather this magic. What means will you use? How far will you go? Will people be hurt? This is all up to you. You can take over the Edolas plot if you like.
ROYAL GUARD: The royal guard are the King or Queen's protectors. They are the most powerful individuals in all of Edolas. These can be original characters, or Edolas versions of other characters on site (You will need their permission). These characters will start with 2 S abilities and 2 A abilities. They will also be allowed a single broken ability. This would be an ability that would allow them to instantly win versus a single character, but be a fair match against two or more characters. Remember though that the citizens of Edolas cannot use magic, and must rely on lacrima.
The Edolas Royal Guard consists of the King or Queen of Edolas and his or her knights. Edolas is a separate world from Earthland. It is a parallel world where magic only exists in the form of magical crystals called lacrima. In this world there are parallel world versions of everyone from Earthland. To learn more read This.
Edolas has encountered a crisis. Their lacrima are quickly becoming depleted. Without lacrima they will not have power, will not have magic and will not have a modern civilization. Without much choice, they have invented a way to travel to Earthland. There they will collect magic in any way that they can. Leading this expedition are the the Royal Guard.
The King or Queen of Edolas should be treated the same as any other Royalty position. The only difference is that the King or Queen can also elaborate on Edolas' goals. You can choose how you will gather this magic. What means will you use? How far will you go? Will people be hurt? This is all up to you. You can take over the Edolas plot if you like.
ROYAL GUARD: The royal guard are the King or Queen's protectors. They are the most powerful individuals in all of Edolas. These can be original characters, or Edolas versions of other characters on site (You will need their permission). These characters will start with 2 S abilities and 2 A abilities. They will also be allowed a single broken ability. This would be an ability that would allow them to instantly win versus a single character, but be a fair match against two or more characters. Remember though that the citizens of Edolas cannot use magic, and must rely on lacrima.